


In this example we are just going to do the single walk cycle animation. You can drag down as many animations as you would like to capture, just add them one after another in the timeline. If done correctly, if you press play your character will now have a walk cycle. On the left hand panel, select Content Library, Walks then start-(N) and drag it down to the beginning of the timeline. Once your guy or gal is dressed/decorated however you want, its time to add some animations. That said, do not move the person from the default screen location. We are going to use the default human, feel free to drag and drop and design your guy however you want. You are going to need a couple things to follow along this tutorial, all of which are (currently) freely available. All told, the process will take about 5-10 minutes, most of it will be you waiting for your computer! If the above image isn’t animating, that means your browser ( most likely Internet Explorer ) doesn’t support the keyframes CSS attribute. The above image is actually a web animation generated from this spritesheet that we will create. The following tutorial will walk through creating the following walk cycle using Daz Studio: At first I struggled to find an actual use for the program, then I realized how exceptionally easy it made creating animated sprites. I have been playing around a bit with Daz 3D Studio since it was recently made freely available.
